Sony Net Worth 2026: Market Cap, Revenue, and Business Breakdown
Most people know Sony for the PlayStation, yet the most profitable part of the company, measured by margin, is music. Another quiet earner is image sensors, the tiny components inside smartphone cameras. That mix is why Sony’s value cannot be understood from one product. For a public company, “net worth” usually means market capitalization, and Sony’s was about $140.2 billion in the September 2026 snapshot used here. This guide explains what that number means, how it has changed since 2015, how each business earns its money, and how Sony compares with rivals. Financial results are shown in Japanese yen to avoid mixing exchange rates, and market values are approximate US dollar figures that change throughout the trading day.
Sony at a Glance
| Detail | Information |
| Company Name | Sony Group Corporation |
| Market Cap | Approximately $140.2 billion |
| Market Data Snapshot | September 15, 2026 |
| US Ticker | SONY, listed on the New York Stock Exchange |
| Japanese Stock Code | 6758, listed on the Tokyo Stock Exchange |
| Headquarters | Minato, Tokyo, Japan |
| CEO | Hiroki Totoki |
| Founded | May 7, 1946 |
| Founders | Masaru Ibuka and Akio Morita |
| Main Businesses | Gaming, music, pictures, electronics, and image sensors |
| Financial Services Status | Partially separated in October 2025 |
For the financial year ended March 31, 2026, Sony generated ¥12.48 trillion in revenue from continuing operations. Gaming was the largest business by sales, while music delivered the highest operating margin among the five main segments.
Short Company Profile of Sony
Sony Group Corporation was founded on May 7, 1946, by Masaru Ibuka and Akio Morita, and it is headquartered in Minato, Tokyo. Its first name was Tokyo Tsushin Kogyo, and the company adopted the Sony name in 1958. It grew from an electronics maker into a group that both builds technology and owns or distributes entertainment, which is unusual among large technology companies. Today it operates in gaming, music, film and television, consumer electronics, and image sensors, and its shares trade in Tokyo and, as depositary shares, in New York. Hiroki Totoki is the current chief executive.
That blend explains much of its financial profile. Hardware sales bring in cash when products ship, while games, subscriptions, music rights, and film libraries bring in income again and again from work that has already been made.
What Is Sony’s Net Worth in 2026?
Sony’s market capitalization is about $140.2 billion in the September 2026 snapshot. Market cap is the share price multiplied by the number of shares outstanding, so it measures how the stock market values the owners’ stake in the company. It is not cash held by Sony, and it is not the personal wealth of its chief executive or founders.
Accounting net assets are a different measure, calculated as assets minus liabilities. The table separates the terms that often get mixed up.
| Financial Measure | What It Means | What It Tells Readers |
| Market capitalization | Share price multiplied by shares outstanding | How the market values Sony’s equity |
| Revenue | Sales recorded during a period | The scale of Sony’s business activity |
| Operating profit | Profit from operations before financing costs and taxes | How well its businesses generate earnings |
| Shareholders’ equity | Accounting value attributable to shareholders | A balance sheet measure of net assets |
| Enterprise value | Equity value adjusted for debt, cash, and other claims | A broader measure used to value a business |
Because market prices move all day, any single number is a snapshot. Readers who need a current figure should check a live quote before relying on this one.
Sony Market Cap History
Sony’s valuation has risen a great deal over the past decade, although the path included some sharp drops. Historical entries are calendar year closing values, the 2026 entry is a partial year snapshot, and the figures measure company equity value, not shareholder returns.
| Year | Approximate Market Cap |
| 2015 | $31.42 billion |
| 2016 | $35.55 billion |
| 2017 | $56.88 billion |
| 2018 | $61.27 billion |
| 2019 | $83.35 billion |
| 2020 | $123.30 billion |
| 2021 | $155.91 billion |
| 2022 | $96.02 billion |
| 2023 | $116.64 billion |
| 2024 | $129.92 billion |
| 2025 | $153.97 billion |
| September 2026 snapshot | $140.18 billion |
The company’s value grew almost fivefold between 2015 and 2025, which is a long and steady climb. The sections below give business context for those moves instead of tying every shift to a single cause.
Key Growth Periods
| Period | Business Context | Why It Matters to Valuation |
| 2015 to 2019 | Growth of the PlayStation business and a stronger focus on entertainment | Investors could value Sony as more than a consumer electronics seller |
| 2020 to 2021 | Strong demand for home entertainment and the PlayStation 5 launch | Gaming engagement supported expectations for future software and service income |
| 2023 to 2025 | Growth across gaming, music, and image sensors | Several businesses contributed to the earnings outlook |
Major Declines and Recoveries
| Period | Market Cap Movement | How to Interpret It |
| 2022 | Fell to about $96 billion | Higher interest rates and weaker technology valuations created a poor market backdrop |
| 2023 to 2025 | Recovered above $150 billion | The recovery came with improving earnings across key Sony businesses |
| 2026 snapshot | Below the 2025 closing value | Current expectations, currency moves, and changes in the group’s structure all affect comparisons |
The separation of financial services matters here. A shareholder’s return can include the value of distributed shares, so a change in Sony Group’s market cap alone does not show the complete result for an investor. The market cap in 2026 is about 9 percent below the end of 2025, but that is not the same as a shareholder’s total return.
How Sony Makes Its Money
Sony earns from both physical products and intellectual property. Consoles, cameras, and sensors bring product sales, while games, subscriptions, music rights, and film licensing add further revenue. The table shows results for FY2025, covering April 1, 2025, through March 31, 2026, in billions of yen.
| Business Segment | Revenue | Operating Profit | Approximate Operating Margin |
| Game and Network Services | ¥4,685.7 billion | ¥463.3 billion | 9.9% |
| Music | ¥2,120.1 billion | ¥447.0 billion | 21.1% |
| Pictures | ¥1,499.3 billion | ¥104.9 billion | 7.0% |
| Entertainment, Technology and Services | ¥2,260.5 billion | ¥158.6 billion | 7.0% |
| Imaging and Sensing Solutions | ¥2,151.5 billion | ¥357.3 billion | 16.6% |
Margins are operating profit divided by segment revenue. Segment sales include transactions between Sony businesses, so the rows should not be added together to get consolidated revenue. Other activities, corporate costs, and eliminations also affect the group total.
1. Game and Network Services (PlayStation)
PlayStation earns revenue throughout a customer’s time on the platform, not only at the moment of purchase.
| Revenue Source | How Sony Earns Money |
| Hardware | Sales of consoles and accessories |
| Games | Sales of Sony titles and income tied to games distributed through its platform |
| Additional content | Spending on downloadable content and other digital purchases |
| Network services | Subscription services, including PlayStation Plus |
That mix makes console shipments only one part of the business. Software spending and subscriptions largely determine the financial value of the installed player base. Gaming is the largest segment by revenue and profit in FY2025, which also makes it the business most investors watch.
Gaming has produced very large fortunes outside the platform companies too. The best known example is the world’s best-selling game, covered in our Minecraft net worth guide, which shows how one title can be worth more than many entire studios. Sony’s approach is different, because it earns from the platform where many such games are played.
2. Music
Sony’s music operations combine recorded music, publishing, and related entertainment activities.
| Activity | Revenue Source |
| Recorded music | Streaming, physical releases, downloads, and licensing |
| Music publishing | Royalties tied to compositions and songwriting rights |
| Visual media and platforms | Activities such as animation and related content businesses |
A successful catalog can earn royalties again and again, which gives music a different revenue pattern from a product that is sold once. That is why this segment has the highest margin of the five, at 21.1 percent in FY2025.
3. Pictures (Film and TV)
Sony Pictures earns revenue through several channels.
| Activity | How It Generates Revenue |
| Motion pictures | Cinema releases, licensing, and home entertainment |
| Television production | Producing and licensing shows |
| Media networks | Advertising and subscription activity |
| Anime distribution | Streaming subscriptions and related distribution through Crunchyroll |
Film results depend partly on release schedules and audience demand. Production and marketing costs mean a big box office total does not automatically turn into a big profit, which helps explain why the margin here is 7.0 percent, lower than music.
4. Entertainment, Technology and Services (Electronics)
Sony now reports its electronics operations under Entertainment, Technology and Services, not the older Electronics Products and Solutions name.
| Product Area | Examples |
| Imaging products | Cameras and lenses |
| Home entertainment | Televisions and related equipment |
| Audio | Headphones, speakers, and other sound products |
| Professional solutions | Equipment and services for media production |
Electronics remains important, but Sony’s valuation increasingly depends on looking beyond televisions and other familiar consumer products.
5. Imaging and Sensing Solutions
This segment supplies technology that captures and processes visual information.
| Business Area | Commercial Role |
| Mobile image sensors | Components used in smartphone cameras |
| Other image sensors | Uses in cameras, industrial equipment, and other markets |
| Semiconductor development | Improving sensor performance and production capacity |
Sensor demand depends on customer orders, product specifications, and factory capacity, so investment in plants and any production disruption can change profitability. The segment earned a 16.6 percent margin in FY2025, second only to music. Its biggest customers include smartphone makers, and the best known of them is covered in our Apple net worth guide, which shows how large the market for those devices is.
Financial Services
Financial services historically added insurance and banking to Sony’s mix.
| Area | Main Activity |
| Life insurance | Protection and savings products |
| Nonlife insurance | Insurance including motor coverage |
| Banking | Deposits, lending, and related services |
| Reporting change | Partial separation effective October 1, 2025 |
| Remaining connection | Sony accounts for its retained investment using the equity method |
Financial services should no longer be shown as a fully consolidated revenue segment next to PlayStation and music. Sony’s retained interest still matters financially, but the accounting treatment has changed.
Sony’s Revenue and Profit Overview
Sony names its fiscal years by the calendar year in which they begin. FY2025 ended on March 31, 2026, and FY2026 ends on March 31, 2027.
Annual Revenue Trends
| Fiscal Year | Year Ended | Revenue Excluding Financial Services | Reporting Basis |
| FY2023 | March 31, 2024 | ¥11.265 trillion | Historical “Sony without Financial Services” measure |
| FY2024 | March 31, 2025 | ¥12.035 trillion | Restated continuing operations |
| FY2025 | March 31, 2026 | ¥12.480 trillion | Continuing operations |
The FY2023 measure is closely related to continuing operations but is not on an identical basis, and small differences can arise from transactions between financial services and the other businesses. The most directly comparable recent figures show revenue rising about 3.7 percent in FY2025.
Net Income and Profit Margins
| Metric | FY2024 | FY2025 |
| Operating profit from continuing operations | ¥1,276.6 billion | ¥1,447.5 billion |
| Operating margin | 10.6% | 11.6% |
| Net income attributable to shareholders from continuing operations | ¥1,067.4 billion | ¥1,030.9 billion |
| Calculated net margin from continuing operations | 8.9% | 8.3% |
| Total net income attributable to shareholders, including discontinued operations | ¥1,141.6 billion profit | ¥326.9 billion loss |
Operating profit improved, but net income from continuing operations fell. Financing items and taxes help explain why the two measures can move in different directions. The total reported loss included a large accounting reclassification linked to the financial services separation, so it should not be read as a cash loss from the remaining businesses.
What Is Driving Sony’s Valuation Right Now
Recent developments give a mixed picture: stronger reported operating profit, support from currency, and continuing business risks.
| Development | Latest Detail in Our Source | Valuation Implication |
| Quarterly earnings | Revenue rose 8% and operating profit rose 40% in the quarter ended June 30, 2026 | Supports the earnings outlook |
| Underlying sales | Quarterly revenue fell about 1% at constant exchange rates | Reported growth partly reflected currency |
| PlayStation profitability | Gaming benefited from tariff refunds and exchange rates | Some profit gains may not repeat |
| Sensor operations | July results noted earthquake disruption at Kumamoto | Recovery costs and lost output add uncertainty |
| Company forecast | July guidance projected ¥12.5 trillion revenue and ¥1.72 trillion operating profit for FY2026 | A benchmark for later results |
| Forecast limitation | The July guidance excluded the unquantified earthquake impact | The forecast carries a material qualification |
| Digital game litigation | A proposed US settlement had an approval hearing scheduled for October 15, 2026 | The case remains relevant to platform risk |
These are analytical readings, not proof that any one event caused a share price move. A proposed settlement also should not be described as a final court finding.
Sony vs Competitors: How Its Market Cap Compares
The table uses September 2026 market snapshots in US dollars. Figures are rounded and may reflect different closing times.
| Company | Approximate Market Cap | Main Comparison With Sony |
| Sony Group | $140.2 billion | Gaming, entertainment, electronics, and sensors |
| Nintendo | $61.2 billion | Gaming hardware, software, and character franchises |
| Microsoft | $3.71 trillion | Xbox competes in gaming, but cloud and enterprise software dominate the wider comparison |
| Samsung Electronics | $1.20 trillion | Electronics and semiconductors |
| Walt Disney | $185.1 billion | Film, television, streaming, and entertainment franchises |
Sony’s market cap is about 2.3 times Nintendo’s in this snapshot, but Sony has large businesses outside gaming, so the ratio does not compare PlayStation with Nintendo alone. Microsoft’s total value is not the value of Xbox, and the Samsung figure covers Samsung Electronics, not every company in the wider Samsung group.
Comparing a company with its rivals shows where its value comes from. A bigger electronics and phone maker sits in a different league, as the Apple net worth guide shows, while Sony’s strength is the mix of content and components. That blend gives it several sources of earnings instead of a single large product line.
A Brief History of Sony
Founding and Early Growth
| Year | Milestone | Business Significance |
| 1946 | Masaru Ibuka and Akio Morita establish Tokyo Tsushin Kogyo | Beginning of the company |
| 1955 | Launch of the TR 55 transistor radio | Expansion in portable electronics |
| 1958 | Company adopts the Sony name | Creation of its global identity |
| 1968 | Introduction of Trinitron color television | Key display technology milestone |
| 1979 | Launch of the Walkman | Expansion of personal audio |
Expansion Into Entertainment and Gaming
| Year | Milestone | Business Significance |
| 1988 | Acquisition of CBS Records | Major expansion in recorded music |
| 1989 | Acquisition of Columbia Pictures | Entry into Hollywood at greater scale |
| 1994 | Original PlayStation launches in Japan | Creation of a major gaming platform |
| 2000 | PlayStation 2 launches | Growth of the gaming business |
| 2021 | Parent company becomes Sony Group Corporation | Reflects its diversified group structure |
| 2025 | Partial separation of financial services | Changes the scope of consolidated operations |
The history explains the unusual business mix. Sony developed from an electronics company into a group that makes technology and also owns or distributes entertainment. The PlayStation platform is also a home for studios founded by game makers, such as the one covered in our Vince Zampella net worth guide, whose games reach players on Sony’s consoles.
Stock Performance Overview
Recent Price Trends
| Indicator | September 2026 Observation | Important Qualification |
| US listed share price | Around $24 in the reviewed snapshots | Intraday prices change |
| Market value versus end of 2025 | About 9% lower | Market cap change is not total shareholder return |
| October 2024 stock split | Each existing share became five shares | Older share prices need adjusting |
| Financial services separation | Shareholders received a separate asset through the distribution | A price chart alone can leave out part of shareholder value |
| Currency exposure | Tokyo shares trade in yen, and US depositary shares trade in dollars | Exchange rates affect dollar returns |
A lower price after a stock split does not by itself mean a loss of company value, and a business separation calls for a wider comparison than checking the parent’s share price. Large institutional owners also shape trading in stocks like this, and the biggest of them is covered in our BlackRock net worth guide.
Analyst Outlook
One reviewed analyst compilation showed the following outlook for Sony’s US listed shares.
| Analyst Measure | Published Figure |
| Consensus rating | Buy |
| Analysts in the price target summary | 4 |
| Average target | $30 |
| Median target | $31.50 |
| Displayed target range | $23 to $34 |
| Stated target update date | June 10, 2026 |
These targets came before the July earnings report and the earthquake disclosure, so they are dated opinions and not a fresh September forecast or a guaranteed return. A useful assessment compares expected earnings and cash flow with the purchase price while weighing manufacturing risk, gaming investment, currency changes, and competition. This article is for information only and is not investment advice.
FAQs
What is Sony’s net worth in 2026?
Sony’s market capitalization is about $140.2 billion in the September 2026 snapshot used here. It represents the market value of outstanding shares and changes with stock prices, share counts, and currency moves.
What is Sony’s most profitable business segment?
For FY2025, Game and Network Services produced the highest operating profit among the five main segments, at about ¥463.3 billion. Music had the highest operating margin, at about 21.1 percent.
How does Sony’s market cap compare to Nintendo’s?
Sony was valued at about $140.2 billion, compared with Nintendo’s $61.2 billion, in the September 2026 snapshots. That makes Sony worth about 2.3 times as much by market cap, although its business reaches well beyond gaming.
Is Sony’s stock a good investment?
Sony gives exposure to gaming, music, film, and image sensors, but whether it suits an investor depends on the price paid, the time horizon, and risk tolerance. Earnings quality, cash flow, manufacturing disruption, and currency exposure matter more than an analyst rating alone, and this is not investment advice.
How much revenue does the PlayStation business generate?
The Game and Network Services segment generated about ¥4.69 trillion in FY2025, the year ended March 31, 2026. That includes consoles, games, additional content, and network services, not only console sales.
Final Thoughts on the Sony Net Worth
Sony’s value comes from a rare blend: a platform with recurring game spending, a music catalog that pays royalties, a film and television library, and sensors inside other companies’ products. The Sony net worth, measured by market cap, was about $140.2 billion in September 2026, below its 2025 closing level but far above where it stood ten years earlier. Over the next year, the main things to watch are gaming profits, the recovery of sensor production, and how the separated financial business is valued.









